Oh how i was secretly waiting to see this~
My dear you've done a great job starting off and knowing you, your ambition will take you to awesome new heights.
You're starting off with animation, and with tight deadlines tween abuse is more than acceptable.
Some parts i did notice snapped a bit too soon than they should have though; When Ysef blocked the spawn with the book, the background didn't pan at all compared to the main scene untill it snapped into place, if possible try and have both parts pan together to help give the scene and objects a better sense of size and scale to each other.
When Ysef was ranting on about Tellou his scene didn't move but the foreground with the shelving did, making it seem like the shelf was been pulled across the room. If you can, try and have the foreground pan the most and Ysef pan across the screen from the left to the position you want him to rest in, have him slightly off centre and tween him into position, though don't have him right off screen when he pans as if might look like he'd be flying into position.
There is an easing tool with tweens which can help smooth out pans and adjust speed (if you already know this then i apologise, feel free to skip ahead to the next paragraph!). It's just below the motion tween/shape tween drop menu on the properties. You can use the curve to increase and decrease tween speeds to make the approach and retreat of an object more smooth or more rapid, mess around with it if you have some spare time.
If you wanna get more out of tweening, i suggest talking to =proffate . To me, he's mastered it and taken it to a new level.
As i've learnt from Richard Williams book 'Animators survival Kit' (which ofc if you want to get deeper into animation you HAVE to get it, me and other animators can't possibly recommend it enough. Though if you already have it then i'm being silly again.), If you don't have enough time on a project, focus your efforts on the eyes. I noticed there was little eye movement from both Tellou and Ysef aside from the occasional blink. Giving them rapid eye movement, more emotive, expressive and even exaggerating eye motions will really help bring more life into the characters and the scenes.
Frame by frame animation is something you should start getting into after you've got the fundamentals of tweening down, it really brings more life to characters. 'Smearing' is easy and something you should start using if your finding tweening quick actions start to look 'stiff' and puppet like, heres a few links about it as it'll be too long for me to explain: [link] and [link] (for the last link read hte production notes, sorry i could find any other better links!).
Colours are one more thing i wanna quickly point on. Some of the stock colours in flash can be a bit ghastly, so in my opinion its better to make your own than using them so some sences don't look so vibrant (unless thats the way you want). I've learnt from Adam Philips that you can import gif files into flash and import the colours into a new pallete. So you can effectively create a paint slodge of various colours in Photoshop and stuck it into flash and use them in a scene.
Keep at the hard work me dear. You've got the patience and more than enough talent to strive forward. I look forward to your other animations you produce~
(P.S if you need help you can always ask meh on msn or the like~)
Wow, thanks for posting this critique!
*words cannot express how this wall of text makes me feel*
I seriously feel guilty now for not giving you a proper critique on your last flash when you've given me so much T_T
Our teacher did give us a bit of a lesson concerning easing, but I got a bit flustered and lost when I tried remembering it during this rush XD; I will take up your advice (and the other awesome tips you've pointed out) and practice with it.
I think I'm especially happy though is your comment on the color scheme. >.> I think color is one of my weakest areas, especially when I handle digital media, so this is very helpful indeed.
Thank you very much